Mission Statement

For those new to the site, this blog is, in short, a nostalgic journey for myself to complete every core Final Fantasy game over the 101 days before the launch of XIII in an effort to become a true FF fanatic.

Friday, December 18, 2009

Final Fantasy V, Sakaguchi's baby

Background: Final Fantasy V was developed by Sakaguchi (father of the series) once more and Hiroyuki Ito at Square in 1992 for the Super Famicom system (SNES). However, once again they failed to port the title to the NA audience after many attempts in different fasions. The game was toted as Sakaguchi's favorite title so far and would remain his favorite until IX (surprising). It wasn't until 1998 that Square would finally release a version on the Sony Playstation for NA after severing ties with Nintendo, but we'll get to that later (FFVII). Also of note, this title was the first that was completely translated and reprogrammed by a fan base to play in english, before Square got to it; that's pretty cool.

There's a lot of hype around this game, from being Sakaguchi's personal favorite for so long to being so important that the fans would rewrite the code just so they could play it in the states. Looking at a glance I see that they brought back the Job system in full swing, so I look forward to that and I assume new jobs. Of course I'll have to have a Ninja and probably a Summoner... =)

Come on stupid mail, get here already!!!

Still not looking forward to the graphics throw back but I can deal with it. REALLY can't wait to get to VII now that I'm so close. And even though none measured up, I recall liking 8, thinking 9 was alright (though I only played like a quarter of it), and 10 was pretty good (never finished though). Here's a pic of what's in store for me, graphics wise.



Quit a backwards step from the DS versions of III and IV that I just played isn't it.

1 comment:

Darren Hupke said...

From Wiki:

Following the release of the PlayStation 2, Sony reported that the new system had compatibility issues with the Final Fantasy V half of Final Fantasy Anthology.[41] The game experienced a bug where if players attempted to save their games, a graphical error would occur.[41] Squaresoft then released a statement that only the look of the save screen was corrupted, and saving was still possible, and if players wished, repeatedly going into and out of the save screen would make a normal screen eventually appear.[41]

Final Fantasy V was ported a second time by TOSE to the Nintendo Game Boy Advance as Final Fantasy V Advance, which was released on October 12, 2006 in Japan, November 6, 2006 in North America, and April 20, 2007 in Europe.[42] Similar to the Game Boy Advance re-releases of its predecessors, this version features updated graphics, though the changes are very subtle.[43] Additional features include four new jobs (Gladiator, Cannoneer, Necromancer, and Oracle), a new dungeon called "The Sealed Temple", and a new optional boss from the back story of Final Fantasy V, Enuo, which was designed by Tetsuya Nomura instead of the game's original character designer Yoshitaka Amano.[43][44] In addition, the game included a bestiary, a quick save function, music player, and additional equipment in the style of previous Game Boy Advance re-releases.[45] Like the remakes of its predecessors, Final Fantasy V Advance featured a new English translation,[43] which included some unusual references to US pop-culture, such as dialogue referring to PBS's Reading Rainbow.[46]